FX Development
Here's a showcase of my work in FX development, for DreamWorks Animation feature films, linked to several projects. More details about the movies can be found on my IMDb page.
The Boss Baby
Last feature that I worked on was The Boss Baby. It involved some liquid formula effects, cake work, and a snow fall system. Here’s the raw reel:
Trolls
Trolls involved a lot of designed and manually animated effects. Noteworthy is a “Hair Fire” system which has the dynamics of fire but the looks of hair. The raw reel:
Penguins of Madagascar
Before this in Penguins of Madagascar, I worked on the visual development of a general style of the explosions in the movie. Created a water meshing system for liquid simulations for the Venice boat ride sequence, using OpenVDB technology, for various artists to use in their shots. More work can be seen in the raw reel embedded below:
Puss in Boots
Puss in Boots was the first movie I worked on. Noteworthy was an ambient dust system on the desert, which will do a large scale but low resolution simulation. This was to be included in various shots, so was automated but had customizability too to meet director’s requirements. See the reel below:
Dreamplace Experience
Other than feature films, there are some “ride and experiences” work as well. Did all FX in the following Dreamplace Experience ride video of MotionGate Dubai theme park:
Raw reels of some other Dreamplace Experience rides and skins:
Shrek’s Adventure
Some work in Shrek’s Adventure London's Ride:
How to Train your Dragon 2
Some shot work in How to Train your Dragon 2 in the following raw reel:
Madagascar 3
Some small effects in Madagascar 3: