Devlog of raytracing which was part of a workshop. The code is simple and written, intentionally not following coding best practices, in lie of better code readability.
Monday, 20 April 2026, 02:35 PM
# tech raytracer
Presenting the render of my ray tracer from FX challenge (Dreamworks Animation, PDI, Redwood City, California).
Sunday, 27 January 2019, 09:53 PM
# tech raytracer
Ray tracing doesn’t have to be complicated. This guide walks through building a simple ray tracer step by step. The code is minimal, written in C, uses just the algorithms needed to trace, very less pointers usage, intentionally brute force, and no use of any external libraries.
Thursday, 01 November 2012, 01:12 AM
# tech raytracer